SAND STORM

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2009年10月6日

News (January 2009)

Filed under: 未分類 — Tags: — sajin @ 00:24

â—‡Digital distribution to cause new industry boom? @ gamesIndustry.biz

"I’m sure future generations will find it odd that we used to have to
leave the house to shop, but there’s definitely something special about
browsing shelves of physical games compared to the online experience.
But it’s not a case of if digital distribution takes off, rather when
it does."

未æ¥ã®ä¸–代ã¯ã€é–“é•ã„ãªãã€æˆ‘々ãŒgameã‚’è²·ã†ãŸã‚ã«ä¸€ã€…å®¶ã‹ã‚‰å‡ºã¦åº—ã«ã¾ã§è¡Œã£ã¦ã„ãŸã“ã¨ã‚’å¥‡å¦™ã«æ€ã†ã ã‚ã†ã€‚ã—ã‹ã—ã€å®Ÿéš›ã«åº—ã«è¡Œã£ã¦æ£šã«ä¸¦ã¹ã‚‰ã‚ŒãŸå®Ÿç‰©ã‚’ãã®æ‰‹ã«ã¨ã£ã¦è¼ƒã¹ã‚‹ã“ã¨ã«ã¯ã€onlineã§è¦‹æ¯”ã¹ã‚‹ã®ã¨ã¯æ˜Žã‚‰ã‹ãªè³ªçš„é•ã„ãŒã‚ã‚‹ã‚“ã ã€‚ã§ã‚‚ã€ãã†ã™ã‚‹ã®ã‚‚On-lineã§ã®Digital販売ãŒä¸»æµã«ãªã£ã¦ã„ãªã„å ´åˆã®ã“ã¨ã ã€‚

â—‡Y2K9 bug Strikes: Gears of War PC Disabled by Date @ Shacknews

Windowsè¨­å®šã®æœŸæ—¥ã§2009å¹´1月28æ—¥ãŒæ¥ã‚‹ã¨èªè¨¼æœŸé™ãŒåˆ‡ã‚Œã¦Gears of WarãŒã¾ã£ãŸãéŠã¹ãªããªã‚‹ã“ã¨ãŒå•題ã«ãªã£ã¦ã„る。åŒã˜ã‚ˆã†ãªå•題ã¯Turbine’s Lord of the Rings onlineã§ã‚‚èµ·ãã¦ãŠã‚Šã€Epicã¯Microsoftã¨å”åŒã§å•題解決ã«å–り組んã§ã„るーã¤ã¾ã‚Šå˜ç‹¬ã§ã¯è§£æ±ºã§ããªã„ã¨è¨€ã£ã¦ã„る。

ã©ã†ã‚‚ã“れã¯games for Windows Live一般ã®å•題らã—ã„。ã¤ã¾ã‚Šå†…部ã§è¨­å®šã•れãŸèªè¨¼æœŸé™ãŒåˆ‡ã‚Œã‚‹ã¨ã€æ¬¡ã®èªè¨¼ãŒè¡Œãˆãšgameã¯èµ·å‹•ã—ãªããªã‚‹ã€‚

ç¾çŠ¶å›žé¿ç­–ã¨ã—ã¦ã¯å¹´æœˆæ—¥ã‚’期é™åˆ‡ã‚Œä»¥å‰ã«æˆ»ã™ã¨ã„ã†å¤å…¸çš„ãªã‚‚ã®ã—ã‹ãªã„。

â—‡Nvidia’s Hybrid SLI is reaching its end @ Fudzilla

Nevertheless, several sources have confirmed that the company’s latest
discrete cards, GeForce GTX 285 and GeForce GTX 295, do not support any
form of Hybrid SLI.  Add the fact that Nvidia hasn’t made plans for any
new desktop chipsets, and this could bring light to the fact that the
technology in the retail market is reaching an inevitable end.
However, there might still be some hope for the OEM segment, as sales
continue to prosper with the GeForce 8200 chipset.

ã¾ã æ­£å¼ã«å…¬è¡¨ã•れã¦ã„ãªã„"話"ã®æ®µéšŽã ãŒã€Nvidiaã¯ä»Šåº¦å‡ºã‚‹GTX 285, 295ã§ã„ã‹ãªã‚‹å½¢ã®HybridSLI(自社製Onboard GPUã¨Video card共用ã‹ã¤é«˜è² è·æç”»æœªä½¿ç”¨æ™‚ã«VGAå´ã®é›»æºã‚’Cut)ã«å¯¾å¿œã—ãªã„。

ãã—ã¦desktop用M/Bã®Chipset開発ãã®ã‚‚ã®ã‚’å–り止ã‚る。

上ã ã‘ã ã¨æœ¬å½“ã‹ã¨æ€ã†ãŒã€ä¸‹ã®Chipset開発ã®å–り止ã‚ã¨çµ„ã¿åˆã‚ã•ã‚‹ã¨ãã®ç¢ºåº¦ãŒæ€¥é€Ÿã«ä¸ŠãŒã‚‹ã€‚ãã—ã¦ã“れãŒç¾å®ŸåŒ–ã™ã‚Œã°GPU戦争ã«ãŠã„ã¦æ±ºå®šçš„ãªå½±éŸ¿ã‚’ã‚‚ãŸã‚‰ã™è»¢å›žç‚¹ã«æˆã‚Šå¾—ã‚‹ã ã‚ã†ã€‚

Windows7ã§ã‚‚OS自体ã¯Hybridã«å¯¾å¿œã—ãªã„ã“ã¨ã¯ã™ã§ã«æ˜Žã‚‰ã‹ãªã®ã§ã€ã“ã“ã§ATIãŒXPã«ã‚‚Hybrid Crossfireã‚’æŒã¡è¾¼ã‚ã°å¤§ããªã€ãã—ã¦é•·æœŸã«æ¸¡ã‚‹å‹åˆ©ã‚’å¾—ã‚‹ã ã‚ã†ãŒã€æ ¹æœ¬çš„ã«XPã§HybridãŒå±•é–‹ã•れãªã„ã“ã¨è‡ªä½“ã€MSã‹ã‚‰ã®åœ§åŠ›ã‹è¦åˆ¶ãŒã‚ã‚‹ã®ã ã‚ã†ã‹ã€‚

[追記]

自分ã§ä½¿ã£ã¦ãªã„ã®ã§è©³ã—ã„ã“ã¨ã¯å¿˜ã‚Œã¦ã„ãŸãŒã€Hybrid Crossfireã¯Hybrid powerã®ã‚ˆã†ã«Descrete GPUã®é›»æºã‚’丸ã”ã¨Cutã¯ã§ããšã‚ãã¾ã§å¯å¤‰é›»åœ§ã§æ¶ˆè²»é›»åŠ›ã‚’ä¸‹ã’ã‚‹ã ã‘ãªã®ã§ãã“ã¾ã§ã®çœé›»åŠ›åŠ¹æžœã¯ç„¡ã„。

ãれã«ã—ã¦ã‚‚ã€ãªãœã“ã†ã„ã†ã“ã¨ã§æ¿€ã—ã„競争ãŒè¡Œã‚れãªã„ã®ã‹ä¸æ€è­°ã§ã—ょã†ãŒãªã„。Nvidia撤退ã§ç«¶äº‰è‡ªä½“ãŒè¡Œã‚れãªããªã‚Šã€diskreteé›»æºã®Cutãã®ã‚‚ã®ãŒå®Ÿç¾ã—ãªã„ã¨ãªã‚Œã°ã“れã»ã©é¦¬é¹¿ã’ãŸè©±ã¯ãªã„。

â—‡computer game players ‘more likely to drink, ignore family and have low self-esteem’ @ Telegraph

computer gamerã¯é…’ã«é ¼ã‚Šæ˜“ãã€å®¶æ—ã¨ã®äº¤æ¸‰ã‚’æ‹’å¦ã—ã€è‡ªåˆ†ã‚’å‘下ã—ãŒã¡ã€‚

"It may be that young adults remove themselves from important
social settings to play video games, or that people who already
struggle with relationships are trying to find other ways to spend
their time," she said. "My guess is that it’s some of both and becomes
circular."

Researchers now want to test whether the games also cause harm to romantic relationships.

"The
gender imbalance begs the question of whether chasing a new high score
beats spending quality time with a girlfriend or wife," said Alex
Jensen, one of the co-authors of the study.

â—‡Opinion: The New Old Wave of PC games @ Gamasutra

構造的苦æ³ã«ã‚ãˆãPC game業界ã®ä¸­ã§æˆåŠŸè€…Valveã®Steamã¨ä¸¦ã‚“ã§Stardockã®ImpulseãŒæŒã¡ä¸Šã’られã¦ã„る。

And making games that can afford to succeed with a smaller audience
often means the developers have more creative freedom — which, in an
ostensibly creative industry, means a lot.

These companies show that it is a fallacy that successful modern game
development must be bloated and unwieldy, and they know that the PC
platform and its audience do not reward offerings that treat the system
like an afterthought or a multiplatform port repository.

Valveã‚„Stardockã¨ã„ã£ãŸä¼šç¤¾ã¯ã€å¤§ããæˆåŠŸã—ã¦ã„るよã†ã«è¦‹ãˆã‚‹æ˜¨ä»Šã®game製作ã¯éš›é™ãªãè†¨å¼µã‚’è¦æ±‚ã•れる扱ã„ã¥ã‚‰ã„ã‚‚ã®ã§ã€ãã®ã‚ˆã†ãªã‚„り方ã¯ã‚ã¦ã«ãªã‚‰ãªã„ã“ã¨ã‚’示ã—ãŸã€‚

PC gameã®æ„›å¥½è€…ã¯å®¶åº­ç”¨æ©Ÿå…±ç”¨ã§å‡ºã™ã“ã¨ã‚’剿ã«é–‹ç™ºã•れãŸgameã‚„ã€å®¶åº­ç”¨æ©Ÿã®ãŠä¸‹ãŒã‚Šã¿ãŸã„ãªå½¢ã§PCã«ç§»æ¤ã•れる作å“を評価ã—ã¦é‡‘を支払ã£ãŸã‚Šã¯ã—ãªã„。

Impulse_weekend_buys_0001

以å‰Gishã‚’è²·ã£ãŸæ™‚ã¯Totalgaming.netã‹ã‚‰ç§»è¡Œã—ãŸã°ã‹ã‚Šã ã£ãŸç‚ºã‹ã€å“æƒãˆã‚„価格ãªã©ã‚ã¾ã‚Šé­…力的ã«è¦‹ãˆãªã‹ã£ãŸãŒã€ä»Šã¯ã ã„ã¶å……実ã—ã¦ããŸã‚ˆã†ã ã€‚

Imulseã¯å¼·å›ºãªDRMã®ç­†é ­ã§ã‚ã‚‹Steamã¨å¯¾ç…§çš„ã«No DRMãŒåŸºæœ¬ã ã€‚ãã®ç‚ºã‹ã€Impulseã§æ‰±ã£ã¦ã„ã‚‹gameã¯ä»–ã«ã‚‚増ã—ã¦Indie色ãŒå¼·ã„ã‚‚ã®ãŒå¤šã„。(ã‚‚ã£ã¨ã‚‚権利者ãŒDRMã‚’è¦è«‹ã—ã¦ã„ã‚‹ã‚‚ã®ã¯å½“ç„¶DRM付ã«ãªã£ã¦ã„ã‚‹ã¯ãšã€‚傾å‘ã¨ã—ã¦å¤šã„ã¨ã„ã†ã“ã¨)。

Stardock’s DRM plans @ Blue’s News

Stardock rates DRM Complaints, Revises gamers Bill of Rights @ Shacknews

â—‡gameã¨æš´åŠ›

・VIOLENT VIDEO GAMES CAN INCREASE AGGRESSION @ American Psychological Association 2000

Video gameã¯æ”»æ’ƒæ€§ã‚’増加ã•ã›å¾—る。

当ãŸã‚Šå‰ã€‚å•題ã¯ç¾å®Ÿã«ã‚„ã‚‹ã‹ã©ã†ã‹ã®ä¸€ç‚¹ã€‚

・Study: No real Link Between Violent Video games and Aggressive Behavior @ DailyTech Nov,2007

暴力gameã¨æ”»æ’ƒçš„æ…‹åº¦ã¨ã®é–“ã«é–¢é€£ãªã—。

Video gameã§ç››ã‚Šä¸ŠãŒã£ãŸã‚Šç››ã‚Šä¸‹ãŒã£ãŸã‚Šã™ã‚‹ç¨‹åº¦ã®æš´åŠ›æ€§ã¯ã‚‚ã¨ã‹ã‚‰äººé–“ç¤¾ä¼šã«æ•£åœ¨ã—ã¦ã„る。

・Research: No Significant Relationship Between Violent games, School Shootings @ Gamasutra Jan,2009

学校ã§ã®éŠƒä¹±å°„ã¨æš´åŠ›gameã«é‡å¤§ãªé–¢é€£ã¯ãªã„。

当ãŸã‚Šå‰ã€‚ã‚ã£ãŸã‚‰éŠƒä¹±å°„äº‹ä»¶ã¯èµ·ãã¾ãã£ã¦ã„る。

・Violent Video games Relax You, game Addiction Compared to Autism @ NintendoWorldReport 2008

暴力的ãªgameã‚’ã™ã‚‹ã¨ã‚€ã—ã‚ãã¤ã‚ã„ã§æ”»æ’ƒæ€§ã¯æ¸›ã‚‹ã€‚

・Study: Video games Lead to Poor Relationships @ DailyTech Nov,2007

最大ã®å•題ã¯é•·æœŸé–“ã€é•·æ™‚é–“gameã®ã¿ã‚’やり続ã‘ã‚‹ã“ã¨ã«ã‚ˆã‚‹ã€ç¤¾ä¼šæ€§/社会的能力/肉体的能力ã®å–ªå¤±ã€‚ã“ã‚Œã¯æ©Ÿä¼šæå¤±ã‚‚å«ã‚€ã€‚gameをやれã°ã‚„ã‚‹ã»ã©å®Ÿè¡Œæš´åŠ›ã¯å°‘ãªããªã‚‹ã ã‚ã†ã€‚éžç¾å®Ÿã§ã®ç™ºæ•£ã«ä¾å­˜ã—ã€è‚‰ä½“çš„ã«è¡°ãˆã‚‹ã‹ã‚‰ã€‚

ä¿å®ˆæ´¾ãŒå•題ã«ã™ã‚‹ã®ã¯ã€ãƒ­ã‚¯ãªçµŒé¨“ã‚’ç©ã‚“ã§ã„ãªã„äººé–“ãŒæš´åŠ›gameã®å½±éŸ¿ã‚’å—ã‘ã¦ã€ãれを猿真似ã—ç¾å®Ÿã«å®Ÿè¡Œã™ã‚‹ãƒ¼ã¨ã„ã†æ¥µç¨€ãªcaseã§ã€ã“れã¯ratingã§å¯¾å‡¦ã™ã‚Œã°ã„ã„ã—ã€å®Ÿéš›ã«ãã†ã•れã¦ã„る。

ä¿å®ˆæ´¾ã®æ€ã„è¾¼ã¿ã¨ã¯é€†ã«ã€å®Ÿéš›ã«ã¯gameã¯ç™ºæ•£ã¨æ•™è‚²ãƒ¼é“å¾³çš„ãªæ•™è‚²ã§ã¯ãªãã€ã“ã‚“ãªã“ã¨ã‚’ç¾å®Ÿã§ã—ã¦ã‚‚ã—ょã†ãŒãªã„ãªã¨ã„ã†å­¦ç¿’ーã®å½¹å‰²ã‚’ã‚‚ã¤ã‹ã‚‰å®Ÿè¡Œè€…ã¯æ¸›ã‚‹ã€‚実行ã«ã¾ã§è‡³ã‚‹äººé–“ã¯gameãŒã‚ã‚ã†ãŒãªã‹ã‚ã†ãŒå…ƒã‹ã‚‰å•題ã®ã‚る個体ã§ãŸã¾ãŸã¾gameã‚‚ã‚„ã£ã¦ã„ãŸã«éŽãŽãªã„。

è¦åˆ¶ã™ã¹ãã¯æš´åŠ›çš„å†…å®¹ã‚ˆã‚Šé•·æ™‚é–“æµªè²»ã®æ–¹ã ã€‚特ã«è‹¥å¹´å±¤ã€‚長時間浪費を疑似関係性ã®ä¸­ã«åŸ‹ã‚込むMMORPGãŒãã®æœ€ãŸã‚‹å¯¾è±¡ã§æš´åŠ›game以上ã«ratingã™ã¹ã。

Video game Voters Network: Learn More: games & Violence

ã“ã†ã„ã†ã®ãŒæ°‘主主義。

・Chinese Government to Require MMO players to Register Their real Names @ DailyTech Jan,2009

共産中国ã§ã¯å®Ÿåã§ã—ã‹MMO gameã¯ã•ã›ãªã„ã€‚å…±ç”£ä¸­å›½ã®æ”¿ç­–ã¯æš´åŠ›çš„ã§å˜ç´”ãªã®ã§è¦‹ç‰©ã™ã‚‹åˆ†ã«ã¯èˆˆå‘³æ·±ã„。

・Brazilian Government Bans Counter-Strike, EverQuest, Fun @ Kotaku Oct,2007

Brazilã§ã¯Counter-Strike/è‘—åMMORPGãŒæµè¡Œã‚Šã™ãŽãŸãŸã‚è¦åˆ¶ã•れãŸã€‚ã“ã†ã„ã£ãŸè¦åˆ¶ã¯å•†å“開発力ã®ä½Žä¸‹ã¨ç¤¾ä¼šçš„æ©Ÿä¼šå–ªå¤±é˜²è¡›ã®dilemmaã«ãªã‚‹ã€‚MMORPGã«è‰¯ã„é¢ãŒãªã„訳ã§ã¯ãªã„ã€ç¤¾ä¼šçš„LossãŒå¤§ãéŽãŽã‚‹ã€‚

酒・煙è‰ãƒ»å¤§éº»ãƒ»éº»è–¬ã®è§£ç¦/è¦åˆ¶ã®æœ‰ã‚Šæ§˜ã¨ä¼¼ãŸã‚ˆã†ãªè©±ã€‚

◇More Money Spent on PC games “Than Ever Before†@ Edge Magazine

BioWareã®CEO Ray Muzykaã®Interviewã‹Speech

"and there are more
people playing flash-based games and casual games, even core games that
are played in a casual way, so maybe [they have] a more core experience
and you only play them for short bursts or for half an hour or
something.â€

短ã„記事ã ãŒã€ç¾æ³ã®game業界ã«å¯¾ã™ã‚‹æ­£ç¢ºã§å„ªã‚ŒãŸèªè­˜ã€ã‚„らãªã‘れã°ãªã‚‰ãªã„è¦ç‚¹ãŒã¾ã¨ã¾ã£ã¦ã„る。

â—‡Caught in a Blizzard – We catch up with Blizzard’s COO Paul Sams about its latest WoW add on @ PC retail

we have really developed a mentality of making our games easy to learn and hard to master

Blizzardã®COO Paul Samsã¸ã®Interview。去年末ã®ã‚‚ã®ã€‚

◇GDEX倒産

GDEXã«æ–‡å¥è¨€ã„ãŸã„å¥´ã€æ‰‹æŒ™ã’ã‚ã‚„ï¼ï¼ @ 2ch

GDEXãŒæ½°ã‚ŒãŸã‚‰ã—ã„。ã‚ãã“ã¯å‰ã€åœ¨åº«ç„¡ã„ã®ãŒåˆ¤æ˜Žã™ã‚‹ã®ã«3-4ヶ月掛ã‹ã£ãŸã‚Šã—ãŸã‹ã‚‰ã»ã¨ã‚“ã©åˆ©ç”¨ã—ãªã‹ã£ãŸã‘ã©ã€‚ä»£è¡¨ãŒæ¸…水浄春ã§å‰èº«ãŒã‚­ãƒ¨ãƒžãƒ³ã‹ã€‚ã‚ã¾ã‚Šæ˜”ã®äº‹ã¯ã‚ˆã知らãªã„。

GDEXã§æ³¨æ–‡ã‚’å—ã‘付ã‘ã¦ã„ãŸé™å®šç‰ˆChampagne Goldã«ã¤ã„ã¦ã€PENTAVISIONã¯DJMAX Portable 2å…¬å¼ã‚µã‚¤ãƒˆã§ã€Œè£½ä½œã—ãªã„ã€ã¨ã„ã†äº‹ã‚’æ­£å¼ç™ºè¡¨ã—ãŸæ¨¡æ§˜ã§ã™ã€‚

è²·ã„å–ã‚Šã¯æ©Ÿèƒ½ã›ãšã€åœ¨åº«å“ä»¥å¤–ã®æ³¨æ–‡å‡¦ç†ã¯æ•°ãƒ¶æœˆå¾…ã¡ã€æ€ªã—ã’ãªãƒã‚¤ãƒ³ãƒˆåˆ¶ã€è¬³ã„æ–‡å¥ã¨Plotã ã‘大層ã§å®Ÿéš›ã«ã‚„ã£ã¦ã¿ã‚‹ã¨ã»ã¨ã‚“ã©æ©Ÿèƒ½ã—ãªã„gameã¨åŒã˜ã˜ã‚ƒãªã„ã‹ï¼Ÿ

â—‡The game Developer Archives: ‘monsters From the Id: The making of Doom’ @ Gamasutra

Wolfenstein3D~Doomã®æ™‚期ã®id softwareã®å•†å£²ã¾ã§å«ã‚ãŸè©±ã¨ã€Doom開発ã«ãŠã‘ã‚‹game engine/graphic/Sound/multiplayerãªã©å€‹åˆ¥ã®è‹¦åŠ´è©±ã¾ã§è©³ã—ãå™è¿°ã—ãŸè¨˜äº‹ã€‚

The Evolution of Id

Romeloã®ç©æ¥µçš„ãªæ´»å‹•ã«ã‚ˆã‚ŠApogee社長ãŒCommander Keenã®ä»•事を頼ã¿ã€Carmackらã¯Softdisk社ã‹ã‚‰é€€ç¤¾ã—ã¦Idã‚’èµ·ã¡ä¸Šã’る。

Wolfenstein 3D

Shareware商法ã®é©æ–°æ€§ãŒçˆ†ç™ºçš„ãªBoomã¨å¤§ããªåˆ©ç›Šã‚’生ã¿å‡ºã™ã€‚expansion pack"Spear of Destiny"ã‚‚å«ã‚ãŸ1copyã”ã¨ã®ç´°ã‹ã„利益ãªã©ã€‚

The Id Domain

Carmackã¯é–‹ç™ºPlatformã¨ã—ã¦NextStepã‚’é¸æŠžã€‚Romeroã®ä½œã£ãŸeditorãŒmap製作を容易ã«ã—ã€ANSI Cã¯æ§˜ã€…ãªåˆ¥Platformã¸ã®ç§»æ¤ã‚’容易ã«ã—ãŸã€‚

The Core of Id

ã“ã“ã¯èª­ã‚€ã«å€¤ã™ã‚‹ç« ã ã€‚

è¶…çµ¶çš„ãªprograming能力をæŒã¤ãŒæ‚²è¦³çš„ãªCarmakã¨æ¥½è¦³çš„ã‹ã¤è‡ªã‚‰ãŒä½œã‚‹gameã®ç†±ç‹‚çš„Fanã§ã‚ã‚‹Romeroã®äºŒäººã€‚

Carmakã¯W3D開発ã«ã‹ã‹ã£ãŸå…­ãƒ¶æœˆã®æœ€åˆã®ä¸€æœˆã§ã™ã§ã«game engineを作ã£ã¦ã—ã¾ã£ã¦ãŠã‚Šã€æ‰‹ã®ç©ºã„ãŸCarmackã¯engine改造を始ã‚ãれã¯å¾Œã§Ravenã«licenseã•れã¦Shadowcasterã¨ãªã£ãŸã€‚

In the initial development of Doom, a determination was made as
to what direction Id’s games should take. This decision resulted in
founding member Tom Hall leaving Id software. Carmack and Romero felt
that Hall’s creativity was coming into conflict with gameplay.

As creative director, Hall was insisting on continuity in the storyline
and trying to give the game a plot. As Romero would later say, “You
don’t need much of a storyline if your game is good.â€

“The game designer shouldn’t be making a world in which the player is
just a small part,†echoed Carmack. “The player’s the boss; it’s your
duty to entertain him or her.†In the midst of this debate and other
creative differences, Hall left Id to become project manager at Apogee.

Doomを開発ã™ã‚‹ã«å½“ãŸã£ã¦Storyã®é€£ç¶šæ€§ãŒã©ã†ã®ã€ä¸–界構築ãŒã©ã†ã ã®ã¨ã†ã‚‹ã•ã„Tom Hallã¯ã‚¯ãƒ“。

Moving On

After the fallout from Hall’s departure, Id crystallized its design
ideology. Id’s mission is to take cutting-edge technology and turn it
into highly playable games. The plot, or lack thereof, in Doom is a good example.

Hallã®é€€ç¤¾å¾Œã€idã¯è‡ªã‚‰ã®game製作哲学を明確ã«ã™ã‚‹ã€‚idã®ä½¿å‘½ã¯æŠ€è¡“を磨ã上ã’ã€ãれを生ã‹ã—ãŸé«˜åº¦ãªgameplayを打ã¡ç«‹ã¦ã‚‹ã“ã¨ã ã€‚DoomãŒã„ã„例ã ãŒã€é¢ç™½ã優れãŸgameplayã®æˆç«‹ã‚’最優先ã•ã›ã‚‹ãŸã‚ã€ç‰©èªžã®ç­‹æ›¸ãã¯å¾Œå›žã—ã®æ¬ ã‘ãŸç‰©ã«ãªã‚‹ã€‚

Apogeeã®é›»è©±æ³¨æ–‡å‡¦ç†èƒ½åŠ›ã¸ã®ç–‘å•ã‹ã‚‰ã€Idã¯åˆ¥ã®ä¼šç¤¾ã«è²©å£²ã‚’ä»»ã›ã€Wolfenstein 3D IIã®è©±ã‚‚ã‚ã£ãŸãŒä»¥å¾Œä¸¡è€…ã®é–¢ä¿‚ã¯ç–Žé ã«ãªã£ã¦ã„ã。

Raven engineã®é–‹ç™ºã§è‡ªä¿¡ã‚’å¾—ãŸCarmackã¯Doom engineã®é–‹ç™ºã«å–りã‹ã‹ã‚‹ã€‚Raven engine/Doom engineãれãžã‚Œã®ç‰¹å¾´ãŒæ›¸ã‹ã‚Œã¦ã„る。

Improved Doom Features

Internetã‚‚å«ã‚ãŸNetworkç’°å¢ƒã®æ™®åŠã‚’見越ã—ã¦Idã¯multiplayã‚’é‡è¦ãªè¦ç´ ã¨è¦‹ãªã—ã¦ã€é–‹ç™ºã«å–り組む。

Wolfenstein 3-Dã®graphichã¯Adrian CarmackãŒä¸€äººã§æã„ãŸãŒã€Doomã§ã¯æœ¬è·ã®modelerãŒåŠ ã‚りã€å®Ÿéš›ã«æ•µã®é€ å½¢ã‚’作ã£ã¦ãれを八方ã‹ã‚‰æ’®å½±ã—ã¦ç”»åƒåŒ–ã—ãŸã€‚

Soundé¢ã®é€²åŒ–ã®å¾Œã«ã€Wolfenstein 3-Dã‹ã‚‰ã®game自体ã®é€²åŒ–。Secretも見分ã‘ãŒã¤ãよã†ã«ã¯ã•ã›ã¦ã„ãŸã€‚

This limitation came about during playtesting because once the
playtesters were in the automap mode, they tended to stay there and not
play from the actual three-dimensional game screen. “The game is not a
challenge to be efficiently beaten,†said John Carmack. “It’s something
you’re supposed to experience.â€

「Doomã¯åŠ¹çŽ‡ã®ã„ã„æ”»ç•¥patternを見ã¤ã‘ã¦ãれをãªãžã‚‹ã‚ˆã†ãªgameã˜ã‚ƒãªã„。ãれã¯ã‚ãªãŸã«æ–°ã—ã„体験をもãŸã‚‰ã™ä½•ã‹ã ã€‚〠– John Carmack

Cracking the Doom Crib

海賊版ã¨MOD文化ã®èª•生。

Wolfenstein 3-DãŒmodemã§ãƒãƒ©æ’’ã‹ã‚ŒãŸæ™‚ã‹ã‚‰äººã€…ã¯ã‚‚ã£ã¨å¤šãã®levelを好ãã«éŠã³ãŸã„ã¨ã€level editorã‚„Bitmap editorã®Hackingã«ä¹—り出ã—ãŸã€‚

Apogeeã¯è‡ªã‚‰ã®Shareware商売modelãŒè„…ã‹ã•れるã®ã§userã®å‹æ‰‹ãªlevelé–‹ç™ºã¯æ–­å›ºæ‹’å¦ã—ãŸãŒã€idã®memberã¯userãŒå‹æ‰‹ã«ä½œã£ã¦éŠã¶ã®ã¯ä½•ã®å•題もãªã„ã¨ã„ã†è€ƒãˆã ã£ãŸã€‚

Id designers take a different view; they don’t mind and feel that
people have the right to make whatever use of the game that makes them
happy.

ã‚‚ã£ã¨ã‚‚idã¯ç‹¬è‡ªã®æµ·è³Šç‰ˆå¯¾ç­–Protectã‚’æ–½ã—ãŸãŒã€‚

æµ·è³Šç‰ˆã®æµå‡ºã¯æ­£è¦å“ãŒå‡ºã‚‹å‰ã®Î±ç‰ˆã€Î²ç‰ˆã®æ®µéšŽã‹ã‚‰é…·ã„ã‚‚ã®ã§ã€Wolfenstein 3-Dã§ã¯ã•ã‚‹levelã®Secretを最åˆã«è¦‹ã¤ã‘ãŸäººã«$10,000ã®è³žé‡‘を出ã™ã¨ã„ã†è¨ˆç”»ã‚‚ã‚ã£ãŸãŒã€æœ€åˆã«é›»è©±ã‚’ã‹ã‘ã¦ããŸã®ãŒæµ·è³Šç‰ˆuserã§ã—ã‹ã‚‚β版ã ã£ãŸã®ã§ç«‹ã¡æ¶ˆãˆã«ãªã£ãŸã€‚

ã•らã«Doomã®Î±ç‰ˆã‚’手ã«å…¥ã‚ŒãŸå¤§é‡ã®æµ·è³Šç‰ˆuserãŒãªãœéŸ³ãŒé³´ã‚‰ãªã„ã®ã‹ã¨Supportã«å•ã„åˆã‚ã›ã¦ããŸã“ã¨ã‚‚ã‚るーもã¡ã‚ã‚“ã¾ã éŸ³å£°ãŒå®Ÿè£…ã•れã¦ã„ãªã„ã®ãŒåŽŸå› ã ã£ãŸã®ã ãŒã€‚

The Future of Doom

任天堂ã¯Wolfenstein 3-Dã®ç§»æ¤ã«å½“ãŸã£ã¦Natisã®éµå時Markã‚’å–り除ã‹ã›ã€å‹•物愛護団体ã‹ã‚‰Claimã®ã‚ã£ãŸè»ç”¨ã‚·ã‚§ãƒ‘ードを鼠ã«ç½®ãæ›ãˆã•ã›ãŸã€‚ãã‚“ãªèª¿å­ã§Doomã®ç§»æ¤ã«å½“ãŸã£ã¦å†…容ã®ä¸€ã¤ä¸€ã¤ã‚’ç´°ã‹ã調ã¹ä¸Šã’干渉ã—ã¦ããŸã®ã§idã®Teamを苛立ãŸã›ãŸã€‚

ã“ã®è¨˜äº‹è‡ªä½“ã¯1993å¹´ã«æ›¸ã‹ã‚ŒãŸã‚‚ã®ãªã®ã§æœªã ç™»å ´ã—ã¦ã„ãªã„Quake engineã®æ§‹æƒ³ã«è§¦ã‚Œã¦çµ‚ã‚ã£ã¦ã„る。

[関連Link]

id software: Hovertank 3D

Catacomb 3-D @ Wikipedia CarmackらãŒSoftdisk時代ã«é–‹ç™ºã—ã¦ã„ãŸWolfenstein 3-Dã®Prototype

The Apogee FAQ @ Rinkworks Apogeeå…¨å²

John Carmack Answers @ Slashdot (和訳摘è¦@BBX News) 余談ã ãŒBBX Newsã®éŽåŽ»ã®è¨˜äº‹ã¸ã‚’ã‚ãã‚‹ã¨PC gameãŒæœ€ã‚‚ç†±ã„æ™‚代ã®ç©ºæ°—を体感ã§ãる。

A Look Back at Commander Keen @ 3D realms

奥谷海人ã®Access Accepted – 第67回 John Carmakã®æ¬¡ã®ä¸€æ‰‹

â—‡British Award-Winner Revealed Behind Doom 4 Story @ Gamasutra

Doom3ã®å ´åˆã¯Storyã¨ã„ã†ã‚ˆã‚Šã€æ–‡ç« ãŒSituationを盛り上ã’る断片的ãªmessageã¨ã—ã¦æ©Ÿèƒ½ã—ã¦ã„ãŸã®ã§é¢ç™½ã‹ã£ãŸãŒã€Doom3ã®Add-onã‚„Quake4ã®Storyãªã‚“ã‹100%ã©ã†ã§ã‚‚ã„ã„ã‚‚ã®ã ã£ãŸã—ã€ãれã«ã‚ˆã£ã¦gameã®1/2ãらã„ãŒã‚¯ã‚½ã®æ¥µã¿ï¼ˆæ±šã„言葉ã¯ä½¿ã„ãŸããªã„ãŒå®Œå…¨ã«æ­£ç¢ºãªè¡¨ç¾ã ã€‚特ã«Q4ã®level全体ãŒèªžã‚Šxnã¨äººé–“partを表ç¾ã™ã‚‹ãŸã‚ã«è¶³ã‚’é…ãã—ãŸç‚¹ï¼‰ã«ãªã£ã¦ã„ãŸã®ã§ã‚´ãƒŸã¿ãŸã„ãªPlotã‚„Storyãªã‚“ã‹äº‹å‰ã«ä½œã‚‰ãšã€ã¨ã«ã‹ããŸã é¢ç™½ã„gameを作ã£ã¦Storyã¯ãã®å ´ã§ãã®å ´ã§Moodを盛り上ã’ã‚‹ãŸã‚ã®Flavorã¨ã—ã¦é©å½“ã«æé€ ã™ã‚‹ã¨ã„ã†æœ¬é“ã‚’æ­©ã‚“ã æ–¹ãŒã„ã„。idも袋å°è·¯ã«é™¥ã£ã¦ã‚‹ã¨ã„ã†è¨¼ã‹ã€‚

â—‡Zork surfaces as Web-based game @ Fudzilla

Zork To Return As browser-Based Casual MMO @ Gamasutra

browserã§å‹•ãZork世界を背景ã«ã—ãŸMMO game Legends of Zorkã®é–‹ç™ºãŒå§‹ã¾ã£ãŸã‚‰ã—ã„。Text-basedãªã®ã‹Garaphcalãªã®ã‹ã‚ˆãã‚ã‹ã‚‰ãªã„ãŒã€å°‚用ã®clientを使ã£ã¦iPhoneã§ã‚‚playå¯èƒ½ã¨ã‚る。

playerã¯å¤±æ¥­ã—ãŸSalesmanã¨ã—ã¦ä¸€æ”«åƒé‡‘ã‚’ç‹™ã£ã¦åœ°ä¸‹å¸å›½Zork(Underground Zork Empire)ã«èµ´ãらã—ã„。

Zorkã‚„Mystã‚‚ãã†ã ãŒã€åˆä½œã®é•·ã£ãŸã‚‰ã—ã„語りや構築ã•ã‚ŒãŸæƒ…å ±æä¾›ã¯ä¸€åˆ‡è¡Œã‚ãšPlotも何もãƒãƒƒã‚­ãƒªã—ãªã„中ã§ç•°ä¸–ç•Œã«æ”¾ã‚Šè¾¼ã¾ã‚Œã¦ã€ãŸã å†’険・探検・謎解ãã«æŒ‘ã‚€ã¨ã„ã†ã®ãŒä¸€ç•ªé¢ç™½ã‹ã£ãŸã€‚

seriesã‚’é‡ã­ã¦ä¸–界ã ã®ç‰©èªžã ã®è¨­å®šã ã®ã‚’緻密ã«è¨­å®šæ§‹ç¯‰ã™ã‚Œã°ã™ã‚‹ã»ã©è£½ä½œè€…ãŒæŠ¼ã—付ã‘ã¦ãる世界観・物語ã«Fitã™ã‚‹playerã—ã‹æ¥½ã—ã‚ãªããªã‚Šã€ãã®ä¸Šé›£æ˜“åº¦ãŒæ¥µç«¯ã«ä¸ŠãŒã£ã¦gameã¨ã—ã¦ã‚‚è¾›ããªã‚‹ã€ã“れã¯ã“ã®æ‰‹ã®gameã®é€šå¼Šã ã‚ã†ã€‚何よりã¾ãšgameã¨ã—ã¦æˆã‚Šç«‹ã£ã¦ã„ãŸã‚‚ã®ã‚’èº«å‹æ‰‹ãªStoryã‚„è¨­å®šã®æŠ¼ã—ä»˜ã‘æ©Ÿã«ã—ã¦ã—ã¾ã†ã®ã ã‹ã‚‰å¾Œã«ãªã‚‹ã»ã©å¤±é€Ÿã™ã‚‹ã®ã¯å½“ç„¶ã ã€‚Zorkã‚‚Mystã‚‚åˆä½œã‹ã‚‰å¾Œã¯ä¸€éƒ¨ã®äººé–“以外楽ã—ã‚ãªã‹ã£ãŸã®ã§ã¯ãªã„ã‹ã€‚

æ–°ã—ã„ZorkãŒåˆä½œã®ã‚ˆã†ãªæ–°é®®ã§å˜ç´”ãªå†’険ã®è¡Œãˆã‚‹gameã«ãªã‚‹ã®ã‹ã©ã†ã‹è¦‹ç‰©ã€‚

â—‡How China’s ’50 Cent Army’ Could Wreck Web 2.0 @ PRSUNRISE

共産中国ã¯SNS,Wikipedia,Chat,BBS,comment,Voteãªã©Web2.0çš„ãªå ´ã«ãŠã„ã¦æ™®é€šã®äººé–“を装ã£ã¦å…±ç”£ä¸­å›½ã«ã¨ã£ã¦ä¸åˆ©ãªæƒ…å ± [å°æ¹¾ãƒ»ãƒãƒ™ãƒƒãƒˆãƒ»äººæ¨©ä¾µå®³ãƒ»æ¯’食å“・SARDS・AIDSãƒ»æ€æƒ³å¼¾åœ§ãªã©]を劣勢ã«ã—ã€æœ‰åˆ©ãªæ„見を優勢ã«ä»•ç«‹ã¦ã‚ã’ã¦ã„ãã“ã¨ã‚’政策ã¨ã—ã¦ã‚„ã£ã¦ãŠã‚Šã€ã“れら㯒50Cent Army’ã¨å‘¼ã°ã‚Œã¦ã„る。ã‚る専門家ã®è¦‹ç©ã‚‚りã§ã¯ãã®äººæ•°ã¯30万人ã«ã®ã¼ã‚Šã€ã“れã¯ä¸–界ã«å­˜åœ¨ã™ã‚‹47ヶ国ã®äººå£ã‚’凌駕ã™ã‚‹ã€‚

50Centã¨ã„ã†ã®ã¯æ”¯é‚£ã§ã®å°‘é¡è²¨å¹£ã§US$ã§è¨€ã†æ‰€ã®7Centã«è¾ºã‚Šã€ä¸€å›žå…±ç”£ä¸­å›½ã«æœ‰åˆ©ãªæŠ•稿をã™ã‚‹ã”ã¨ã«50centã®å ±é…¬ãŒã§ã‚‹ã¨ã„ã†ã“ã¨ã ã€‚ã¤ã¾ã‚Šæ”¿åºœå…¬èªã®ãƒã‚¤ãƒˆãªè¨³ã§30万人ã„ã¦ã‚‚ç‰¹æ®µä¸æ€è­°ã§ã¯ãªã„ã ã‚ã†ã€‚ã“ã®å‘¼ã³åã‚’å付ã‘ãŸã®ã¯è‹±å›½ã®BBCã ãŒã€æ—¥æœ¬ã§ã“ã†ã„ã†ãƒã‚¿ãŒNHKã¯å…ƒã‚ˆã‚ŠMass mediaã‹ã‚‰å ±é“ã•れるã“ã¨ã¯ã¾ãšãªã„。

Criticism of the Chinese government abroad is often countered by the
argument that China’s political system is an "internal matter" —
something that’s none of the business of outsiders. But China’s 50 Cent
Army is everybody’s business.

共産中国ã¯20ä¸‡äººè¦æ¨¡ã®å›½å†…Net検閲部隊もã„ã‚‹ãŒã•ã™ãŒã®äººæµ·æˆ¦è¡“ã¨ã„ã†æ‰€ã‹ã€‚ã“ã†ã„ã£ãŸuserå‚加ã§å„ªå‹¢ãŒå¤‰ã‚ã£ã¦ã„ãã‚‚ã®ã®ä¸­ã§ã‚‚ã€äººæ•°ãŒæ±ºå®šçš„ãªå½±éŸ¿ã‚’与ãˆã‚‹ã®ãŒWikipediaã ã€‚ã‚る程度Wikipediaã‚’ã‚„ã£ãŸã“ã¨ã®ã‚る人ãªã‚‰ã‚ã‹ã‚Šãã£ãŸã“ã¨ã ãŒã€Wikipediaã¨ã„ã†ã®ã¯æ™‚é–“ã¨äººæ•°ã‚’掛ã‘られる集団ãŒåœ§å€’çš„ã«æœ‰åˆ©ãªruleã§ã€å–„æ„ã‚’å‰æã¨ã—ãŸç®¡ç†è²¬ä»»ã®æ”¾æ£„ã§æˆã‚Šç«‹ã£ã¦ã„ã‚‹ãŸã‚ã€æ‚ªæ„ã‚る集団ã«å¯¾ã—ã¦ã¯ã©ã†ã—よã†ã‚‚ãªã„代物ã ã€‚

ãã®ç¨‹åº¦ã®ä¿¡ç”¨ã®ãªã‚‰ãªã„ã‚‚ã®ãªã‚‰ã€å…ƒã‹ã‚‰ãã®ç¨‹åº¦ã®ã”ã£ãŸç…®ã®é›†åˆçŸ¥ã¨ã—ã¦æŒ¯ã‚‹èˆžãˆã°ã„ã„ã‚‚ã®ã‚’ã€ä¸‹æ‰‹ã«æ¨©å¨ä¸»ç¾©çš„ãªæŽ’é™¤ã‚’æŒ¯ã‚Šã‹ã–ã—ã¦ä¸€è¦‹ã—ãŸæ‰€ã”大層ãªã‚‚ã®ã«è¦‹ãˆã‚‹ã‚ˆã†ã«æŒ¯ã‚‹èˆžã†ã‹ã‚‰ã‚¿ãƒãŒæ‚ªã„。

論争ã®ä½™åœ°ã®ãªã„事項ã—ã‹ä½¿ã„物ã«ãªã‚‰ãªã„ã®ã‚’è‚ã«éŠ˜ã˜ã‚‹ä»–ãªã„ã ã‚ã†ã€‚

â—‡Politicians offered a free copy of Democracy 2 @ Fudzilla

Democracy 2ã¨ã„ã†æ°‘主主義国家simulation gameを作ã£ãŸprogrammerãŒæ”¿æ²»å®¶ã‚„候補者ãªã‚‰ã‚¿ãƒ€ã§copyを上ã’ã‚‹ã¨è¨€ã£ã¦è©±é¡Œã«ãªã£ã¦ã„る。

Democracy_1_0000

Democracy_1_0006

ã“ã®Democracyã€å‰ä½œã®1ã¯æŒã£ã¦ã„ã‚‹ã®ã ãŒã€ä½•度ã‹è§¦ã£ã¦ã¿ãŸæ‰€ã€ä¸€ç­‹ç¸„ã§ã¯ã„ã‹ãªã„gameã¨ã„ã†ã‚ˆã‚Šsimulatorã§ã€ä½•ã‹ã®æ“作をやれã°ä¸€ã¤ã®ãƒãƒƒã‚­ãƒªã—ãŸçµæžœãŒå‡ºã‚‹ã¨ã„ã†ã“ã¨ã¯ã¾ãšãªã„。

何ã‹ã®parameter調整(大概予算)を行ã†ã“ã¨ã§ãれã«é–¢é€£ã—ãŸè¤‡æ•°ã®parameterãŒå¤‰å‹•ã—ã€ãれらãŒç›¸äº’ã«ä½œç”¨ã—ã‚ã£ã¦å…¨ä½“çš„ãªçµæžœãŒæŽ¨ç§»ã—ã¦ã„ãã¨ã„ã†ã€ã¾ã•ã«simulatorã¨ã„ã†ã¤ãり。

databaseã‚’ã¤ãりãªãŒã‚‰æ”»ç•¥ã—ãªã„ã¨ã¾ã¨ã‚‚ãªplayã«è¾¿ã‚Šç€ã‘ãã†ã«ãªã‹ã£ãŸã®ã§æ”¾ç½®ã—ã¦ã„る。

Positech gamesã¨ã„ã†ã®ã¯ä»–ã«ã‚‚色々作ã£ã¦ã„ã‚‹Developerã§ä¸­ã«ã¯ã“ã‚“ãªã‚‚ã®ã‚‚。èŒã—。

â—‡gameã§PTSDãŒé˜²ã’ã‚‹

playing Tetris ‘wipes out traumatic memories’ @ Telegraph

英国ã®ç§‘学者ãŒTetrisã‚’playã™ã‚‹ã“ã¨ã§æ‚ªã„è¨˜æ†¶ãŒæ´—ã„æµã•れã€å†ã³è‹¦æ‚©ãŒè¥²ã„ã‹ã‹ã£ã¦èº«å‹•ããŒå–れãªããªã‚‹ç—‡çŠ¶ï¼ˆpost traumatic stress disorder=PTSD[心的外傷後stress障害])を減少ã™ã‚‹ãƒ¼ã¨ä¸»å¼µã—ã¦ã„る。

脳ã¯è«–ç†çš„ãªéƒ¨åˆ†ã¨æ„Ÿè¦šçš„ãªéƒ¨åˆ†ã«ã‚ã‹ã‚Œã¦ãŠã‚Šã€äººé–“ã®è„³ãŒä¸€åº¦ã«å‡¦ç†ã§ãã‚‹ã“ã¨ã¯é™ã‚‰ã‚Œã¦ã„ã‚‹ã®ã§ã€æ‚ªã„ã“ã¨ãŒèµ·ã“ã£ãŸç›´ã後ã«computer gameã‚’ã‚„ã‚‹ã¨è¨˜æ†¶ä¿æŒéšœå®³ãŒèµ·ã“ã£ã¦Flashbackï¼ˆã®æºæ³‰ã¨ãªã‚‹Traumaã®è“„ç©ï¼‰ã‚’減らã™ã“ã¨ãŒã§ãã‚‹ã¨ã„ã†ã®ã ã€‚

ãれを今回Tetrisを用ã„ã¦ç«‹è¨¼ã—ãŸã‚‰ã—ã„。

"We have shown that in healthy volunteers, playing ‘Tetris’ in this
time window can reduce flashback-type memories without wiping out the
ability to make sense of the event."

実験ã®çµæžœã ã¨ã€å‡ºæ¥äº‹ã‚’ç†è§£ã—(処ç†ã™ã‚‹)能力をダメã«ã—ã¦ã—ã¾ã†ã“ã¨ãªãã€Traumaã‹ã‚‰ç”Ÿã¾ã‚Œã‚‹Flashbackã ã‘を減らã™ã“ã¨ãŒã§ãるらã—ã„ã€‚è¡æ’ƒå¾Œå…­æ™‚é–“ã¾ã§ãªã‚‰ç¢ºå®ŸãªåŠ¹æžœãŒã‚ã‚‹ã¨ã‚‚言ã£ã¦ã„る。

éŽå‰°ã«å¿ƒçš„å¤–å‚·ã‚’ä¿æŒã™ã‚‹ã“ã¨ãªãã€ãã®æ„味ã ã‘ã¯ç†è§£ã—ã¦å¯¾å‡¦è¡Œå‹•ã«ã¤ãªã’ã‚‹ã€è‹¦æ‚©ã¨ãã®å…‹æœã‚’çœã„ãŸProcessã¯æ™®é€šã®äººç”Ÿã§ã‚„ã‚‹ã¨ã‚¿ãƒ€ã®ç¾å®Ÿé€ƒé¿ã«ç¹‹ãŒã‚‹ã¨ã„ã†æ°—ã‚‚ã™ã‚‹ãŒã€ä¸€å€‹äººãŒã©ã†ã“ã†ã—ã†ã‚‹ã‚ˆã†ãªã‚‚ã®ã§ã¯ãªã„è»éšŠã«ä»£è¡¨ã•れるTraumaã©ã†ã“ã†è¨€ã†æš‡ã‚‚ãªã行動ã—ç¶šã‘ãªã‘れã°ãªã‚‰ãªã„巨大組織+Tetrisã®ã‚ˆã†ãªçµ„ã¿åˆã‚ã›ã§ã¯æœ‰ç”¨ã ã‚ã†ã€‚色んãªè·å ´ã§ã‚ˆãSolitaireãŒéŠã°ã‚Œã‚‹ã®ã‚‚ãã†ã„ã†ç†ç”±ã ã‚ã†ã‹ã€‚

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Creative axed 2,700 jobs since June 2007 @ Fudzilla

CreativeãŒæå‡ºã—ãŸå¹´é–“報告書ã«ã‚ˆã‚Œã°2008.6ã®æ™‚点ã§Full-time雇用者を3,100人ã«ã¾ã§æ¸›ã‚‰ã—ã¦ã„る。ã“れã¯ãã®å‰å¹´ã®5,800ã«æ¯”ã¹ã‚Œã°ç´„åŠåˆ†ã®é¦–切りã ã€‚ã‚‚ã£ã¨å¿ƒé…ãªã“ã¨ã¯é‡‘èžå±æ©ŸãŒèµ·ããŸ6月以é™ã«ä½•ãŒCreativeã«èµ·ã“ã£ã¦ã„ã‚‹ã‹ã‚ã‹ã‚‰ãªã„ã“ã¨ã ã€‚

(Creativeã¯ç‚Žä¸Šé¨’å‹•å¾Œã«æœ¬ç¤¾Buildingã¨åœŸåœ°ã‚’売å´ã—ã¦ã„る)

・Creativeã¯1992å¹´ã„らã„15å¹´ã«æ¸¡ã£ã¦ä¸Šå ´ã—ã¦ããŸNASDAQã‹ã‚‰2007å¹´ã«é™¤ç±ã•れã¦ã„ã‚‹

・創業者ã§ã‚ã‚‹Sim Wong Hooã¯åŒç¤¾ã®31.3%ã®æ ªå¼ã‚’ä¿æœ‰

・Creativeã®æ ªä¾¡ã¯2008å¹´ã‹ã‚‰32%下è½ã—ã¦ã„ã‚‹ãŒã€ã“れã¯Singaporeæ ªå¼å¸‚場全体ã®49%ã¨ã„ã†ä¸‹è½ã«æ¯”ã¹ã‚Œã°ãƒžã‚·ã§ã‚ã‚‹


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